
My team was tasked with re-imagining the digital + physical experience for Canada's most widely used public transit app, Transit App (used by over 20% of all transit riders in the U.S. and Canada monthly).
Over ten weeks, we led a full innovation sprint: conducting user research, identifying friction points across the commuting journey, and designing integrated solutions that bridged mobile interactions with real-world transit touch-points.
Tools
Skills
User interviews, Usability Testing, Heuristics, UI Design
Timeline
12 weeks
As the lead researcher, I was responsible for scoping the research, selecting the appropriate methods, coordinating a 9-person research team, and synthesizing the findings that would ultimately guide the design direction.
I understood that Canada’s transportation system is extensive, with several major players such as TTC, GO Transit, and Brampton Transit. From initial research, I found that the Transit App is the most widely used digital tool among commuters and serves as a key extension of TTC’s services.
Plus, since most of our team members rely on TTC for their daily transportation, we recognized that this familiarity would make it easier for us to critically review and assess the app from both a user and research perspective.








I used a predertermined script for the testing process and upon obtaining formal consent from test users, we achieved test results for following key tasks:
Schedule a trip (leave at, and arrive by) to college
Edit your scheduled trip
Communicate with AI assistant (Trippy)
The idea for this user testing was to figure out if the participants were able to finish the given tasks. I did a usability study with real-time users (our classmates), and cognitive walkthrough for testing our prototypes.
